Prevents any civilization from declaring war on you (all civs currently at war with you will declare peace) until the wonder is obsoleted when any civ researches Engineering. Important for any victory because it allows you to switch to any type of government (you want democracy) until the wonder has been obsoleted when any civ researches Monarchy. Great Pyramid: Requires Ceremonial Burial. Doubles trade (which you'll be gearing towards gold) until the wonder has been obsoleted when any civ researches Invention. WondersĬolossus of Rhodes: Requires Bronze Working. Requires Code of Laws and can only be built in cities with desert tiles. Trading Post: Increases trade yields from desert tiles. Requires the Banking technology and replaces the market. ![]() Is required to build a bank in a city.īank: Quadruples trade's effect on gold production. Market: Doubles trade's effect on gold production. This should not only increase gold, but it'll keep you out of some trouble. Governmentsĭemocracy: Increases science and gold production by +50% and favors peace over war. Note: The Greeks start all games with a democracy, but they're more suited for culture or science than they are economics. These turn into cities, which can then be used for more gold output. Mongolia: Depends heavily on how many barbarian villages are taken over by them, as well as how fast they do it. Earning 5,000 gold quickly will give their cities free aqueducts, further strengthening their cities with even more population. Zulu: Eventually earns a +50% to gold production as an era bonus and gains +50% to population growth as another. Their overall balanced yet advanced skill in any victory condition is very effective here.Īztec: Eventually earns a +50% to gold production as an era bonus and can excel in other areas to keep people at bay. ![]() It'd be smart to knock down other civs to bring yourself up.Īmerica: Always has a +2% interest on gold. Spain: Eventually earns a +50% to gold production as an era bonus and can greatly control the waters. CivilizationsĮgypt: Has some success in an economic victory if they receive the Colossus as their starting wonder, which doubles trade. 5,000: All cities receive free aqueducts.Ģ0,000: Able to build World Bank wonder.
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